Now DnD seems to have slipped into the mainstream consciousness and my kids are interested again in adventuring in the World of Greyhawk, it's re-kindled my own grognard love of the original game. I will admit that it gave me a buzz when the lads slapped down a miniature of the 'demogorgon' on the tabletop in the introduction and entered into the discussion of defence versus assault.
Now die-hard OD&D players such as my grey-haired self would never presume that the mighty Prince of Demons would be vaguely concerned about a Fireball. After all, demons take half-damage from fire, and the Prince has 95% magic resistance, so you'd need a 20th level magic-user to have a 50/50 hope of actually sizzling him, and then he'd need to fail a save to take even half of the 20d6 damage!
I've been fascinated by Demogorgon since I first bought the Monster Manual in 1983. The characters in my various campaigns over my teen years never got close to the power level needed to trouble him (my brother Dan's characters took down Lolth in Q1, but this is a different level). And when you look at him, he really is the toughest bugger in the original MM:
200 hit points; AC -8, needing +2 weapons or better to hit (not that you'd be coming near him with anything less than a Holy Avenger); the aforementioned Demon saves and magic resistance. And whilst you're trying to chop him up as your mage sobs like a little girl in the corner, he gets some beast powers back...
He has two mandrill heads, which together use a hypnotic gaze which automatically mesmerise you if you're less than 15th level/ hit dice. The individual heads can beguile, or cause insanity. The Demogorgon's tentacles do a measly d6 damage with a rot that makes arms drop of in 6 minutes (with a quarter of the hit points), and the tail drains 1-4 levels. Ouch.
If so inclined DG can use a raft of powers, such as power word stun, telekinese, use psychic powers, levitate, polymorph, throw up a Wall of Ice. And if he doesn't fancy getting his tentacles grubby, he can Gate in his Crew: demons galore, up to type VI beasties.
Despite being a part of Greyhawk, DG and most of his demon lord friends never appeared in adventures during my time in First. Along with Orcus he was one of the original demon lords developed for the game in Eldritch Wizardry in the 70s. Their rivalry set a tone throughout the incarnations and DnD editions of the Demon Lords. Orcus, to me, was all about that artefact wand which I recall using in an early campaign.
I never played 2nd to 4th, but as I understand the Demogorgon character evolved in depth, especially when Planescape hit in the 90s (for second, I assume). The 3rd edition had a campaign focused on his machinations, specifically the opposing plots of his two heads! What a cool concept, the ultimate split-personality demon. From there he featured in some big adventures (in Dragon magazine) wherein the players could actually have a dust-off with DG in the Abyss!
My brother has recently bought 5th, and I'm considering investing myself once I've played the classic set of modules with my kids (in order, U1-3, T1-4, S2, S4, A1-4, G1-3, D1-3, Q1.... and maybe WG6 for a giggle, to take them then through the Greyhawk Wars and then maybe some of those 2nd edition Vecna/ Rary ones). I hear that there's a campaign in 5th, Out of the Abyss, where DG pops up through a rift into the Underdark below the Forgotten Realms. As it's 1st to 15th level, I assume DG is still a bad-ass, and you get to try and fight with eyes closed against him the end. So perhaps my childhood love affair with a two headed mandrill dude isn't quite finished yet....
Showing posts with label Dungeons and Dragons. Show all posts
Showing posts with label Dungeons and Dragons. Show all posts
Monday, September 26, 2016
Sunday, September 4, 2016
Demogorgons and Debbie
It should come as no surprise to those that read my alternate monthly blog that Stranger Things was a massive hit with me. For those who haven’t seen the smash Netflix hit of the summer, it tells the tale of mid-80s rural America and four young friends, one of whom goes missing. The story unfolds as a homage to 80s sci-fi horror a la John Carpenter and Stephen King, with a dash of Spielberg BMX riding fun to glue it together.
Image from hellogiggles.com
Now apart from the obvious nostalgia value for me (with regards the music, style and every 80s film I ever loved) you’d be wondering why a Brit growing up in Northern England (just south of the Wall) in the early 80s would relate to somewhere in the US mid-west with an alcoholic sheriff called Hopper? Well the clatter of polyhedral dice and the furious debate about whether to fireball or defend against the Demogorgon should solve that mystery as quick as Scooby Doo. Dungeons and Dragons, in all its first edition glory.
(If you haven’t watched the series yet, be wary of some minor spoilers below!)
Image from ew.com
I blogged in June about my childhood love of the hobby, and the influence it had on my writing, and indeed the writing of many others. Undoubtedly it had similar influences on the Duffer brothers who wrote and directed the eight episode story. The first five minutes of episode 1 capture much of what invigorated so many with the hobby: the friendships, the excitement, the imagination. As a narrative device it works perfectly for the series. The three remaining friends use their interest in fantasy and science fiction to rationalise the increasingly bizarre events of psychic powers, parallel universes (explained brilliantly), and… monsters. The repeat reference to the monster as ‘Demogorgon’ is a real nod to the 1st Edition DnD, before concern that all fantasy gamers were Satanists purged the following editions of demons and devils. In the version played in the show, Demogorgon is the Prince of all demons, in the lowest levels of the Abyss. His two mandrill heads and tentacles made for an awesome miniature, which was slammed onto the table in that epic first minute of the show, and that reappeared as a way of explaining ‘monsters’ to El in a later episode. To the players it is the ultimate monster to be conquered, and the banter between the friends is whether against such a creature it is better to defend or attack. It is this dilemma that drives the series through to its incredible finale.
Demogorgon figure: image from bustle.com
In my childhood experience of DnD I only experienced a mild amount of teasing and mockery. Our close knit group who played, both when I lived in Leeds and later Peterborough, weren’t especially ‘outcasts’ or ‘alternative.’ Perhaps at that time, the UK was more acceptant of stranger hobbies. We all collected comics, loved sci-fi, played DnD, some had computers (ZX Spectrums, Atari, VIC 20s), most of us liked music we taped off the radio. The bullying that the three friends experience in the show is only partly related to their love of DnD, in that it gives the bullies recourse to call them names and mock their close friendships.
And of course the general perception of DnD at the time in both UK and the US wasn’t entirely rosy. Much in the way that the moral majority rallied against heavy metal music, alleging its influence on the youth of America’s moral upbringing, mental stability and suicide rates, DnD came into the righteous cross-hairs. The now infamous Jack Chick comic strip, Dark Dungeons, tells the tale of Debbie whose participation in DnD games led to her involvement in a coven mainly to get her father to buy DnD books and miniatures. The DnD provoked suicide of a friend then brought Debbie back to Christianity and redemption. The strip culminates in a good old book burning, perhaps with some Harry Potter books tossed on to help the pyre (of course I’m being facetious, as Harry Potter book burning was a product of more recent enlightened times).
The unfortunate Debbie in Dark Dungeons. Image from http://www.therobotspajamas.com/dd-kills-with-the-help-of-satan/
As amusing as it seems now, there was serious anti-DnD propaganda back in the 80s, and even the famed Tom Hanks starred in the TVM Mazes and Monsters in 1982, wherein a latent psychotic illness is unlocked by the fantasy game, Mazes and Monsters, with tragic results. The film was based mainly on the sensationalism surrounding the disappearance of a student at MSU. The80s were replete with pressure groups against DnD, in some cases driven by religious sentiments and the perception of DnD as an occult phenomenon, and in some cases bereavements and tragedy. Authors jumped on the bandwagon, associating a horrific murder with the fact the perpetrator (Chris Pritchard)was a Dungeon Master (and playing down his drug and alcohol addiction, and desire to inherit $2 million).
Yet most studies don’t indicate that players of role playing games have any higher rates of mental illness, suicide, or depression, but such studies are often ignored in the media. Did it appeal to the geekier cross-section of society? Certainly, as back then they would have been the ones with the imaginations, and the creativity to enjoy it fully. Nowadays these would be the same children and teenagers stereotyped as gamers, the same ones unfairly mocked about hunting Pokemons by a society determined to deride anyone else’s interests and fun!
Yet it is these traits, of imagination, creativity, and ultimately comradery and friendship which are the core of the heroes in Stranger Things. It’s these characteristics that lead them to accept El, and to search for their missing friend when everyone else has given up. And that’s the message in Stranger Things, and that’s one of the keys of its success—Demogorgon or no.
(As an end-note, the series has got my kids fired up about playing old school DnD again, ironically dragging them away from the aforementioned Pokemon!!).
Sunday, September 2, 2012
The Roaring Mouse Interview with Gary Vanucci
Gary was interviewed on The Roaring Mouse book blog by Ross last week. Here is the interview for the followers of SkullDust Circle.
In the endlessly running sitcom ‘Friends’ there was an episode where Joey was in Vegas and saw a croupier with the same hands as him. He dubbed him his 'hand twin.'
In a similar fashion, via the medium of Tweet I have located my author twin-Gary Vanucci.
Gary writes fantasy with an unashamedly DnD influence, focusing on detailed action and intricate world building. His Wothlandia books are set in the Realm of Ashenclaw, a land populated by adventurers, dwarves, elves, demons and dragons.Gary has developed a wealth of material to support his books- a DnD sourcebook, a great web-site, and a fantastic partnership with author-artist William Kenney. The covers are fantastic, bringing to mind the classic sixties and seventies styles that adorned sword & sorcery classics by Moorcock et al.
Gary : I wanted to do a series of prequel short stories that actually added not only history to my world, but character development. I am attempting to set the characters up in the mind of the reader to allow them greater depth, motivation and a sense of what makes them tick. The whole series came to me from decades of writing my own D&D adventures, campaigns, etc. Most of the story, background, maps, etc. came from those years with quite a bit of tweaks and changes to give them the feel of the Realm of Ashenclaw setting. All of the characters are my own creations. They are not old characters.
Me: You've assembled a great cast of characters. Who do you like writing the most out of them all?
I can’t choose that! It’s like asking “who is your favourite child?” I do enjoy writing them all. Orngoth to me is kind of like the Hulk. I picture this massive monster of a man and go from there. Garius is your typical leader-type with very little in the way of emotion or humor. He is slightly emotionally stunted I guess, though this is a kind of social impedance in that regard. He puts his work and his devotion above all else. Saeunn is a cold, heartless warrior with a chip on her shoulder. She has suffered great loss early on, especially if you have read Tears of Blood, and it continues in Covenant. She has become very callous and guarded emotionally, aside from her mother. Elec is a kind of young adult to me. He is very naïve and growing, kind of inexperienced and yet, extremely intelligent and full of potential. He is becoming more and more addicted to the adrenaline rush of combat as well as his elixirs. It should be a very relatable tale with him moving forward. And Rose is really developing on her own, moreso than any of the others. She started out with a rough childhood, got used to a certain lifestyle afforded her by Ganthorpe and the Thieves’ Guild and currently, she is realizing that she was missing out on the action. She has a hidden side that really enjoyed working hard and she misses the ‘thrill and excitement of her youth. And, above all else, I try to write my characters so that they seem real, with real emotion and motivations.
Me: How much has playing (and presumably DMing) role-playing games influenced your writing? Do you worry that such influences may pigeon-hole your work amongst fantasy readers?
Gary: Playing and DMing has given me more to draw on and opened my mind, as has everything else I have ever done with regards to creativity and exposing myself to other imaginary worlds. All of my past hobbies have influenced me greatly. I feel that I can place a spin on the typical good vs. bad and make it unique, fun and even engaging enough to make people want to read it. I don’t think that pigeon-holing is what I would worry about. I am telling high fantasy and a reader comes along with certain expectations in that genre, which I am fully capable of providing. However, I feel that I can place an exceptional stamp on my characters, my writing and my world that will make the experience very unique.
Me: What are your big literary influences?
Gary : R.A. Salvatore. He is amazing. I have never read an author that can put so much detail in the world, speak so uniquely, introduced so many awesome characters and still give you a fight scene that is incredibly written. I also enjoy Michael Moorcock, George Martin, Terry Brooks, Robert E. Howard, Frank Miller, Peter David, and Alan Moore. There are really too many to name. Also, I must say that there are seriously tons of good fantasy writers on the indie side that need to be read as well. Mind you, there is also a lot of garbage, which is the con about self-publishing, but there are quite a few gems out there as well. Visit Skulldust Circle and you very well may find some good ones there! *hint-hint* As a side note, I am currently reading your Darkness Rising novel and feel that I must say, your writing is brilliant and elegant, and more people really need to discover your prose as I believe they will greatly enjoy it. As a fan of epic fantasy, I would recommend it!
Me: The covers are amazing- tell us something more about them.
Gary : They developed from my mind and I give Mr. William Kenney (also another Skulldust Circle author and my artist!) the descriptions and he churns out something amazing for me. It is truly amazing to work with someone who shares your vision on what the quality of the covers should look like, what the characters need to look like and the overall feel and ambiance of the world I am trying to create. If you need some amazing, character-focused artwork, please look him up!
Me: Fun question: in theHollywood blockbuster who would play your main characters?
Gary : I’ve been asked this before and still have no good answers. I’d really love Olivia Wilde to play Rose in my movie. I think she would be amazing as a smart-ass rogue-type. I think I’d like Karl Urban to play Garius. The dude is extremely intense and his scowl is unmatched. Imagine him shaved bald with a long beard…lol. The elf-like character that appeared in Hellboy 2 might make an awesome Elec. Aside from a few stars to carry the movie, I’d try to introduce some new actors in an attempt to give some fresh talent a chance to make it in the big town of Hollywood !
Me: With the advent of e-publishing, people have been predicting the end of print. I recall the same predictions with the boom of multi-player Internet based gaming that the same would happen with RPG. What are your thoughts on this?
Gary : My opinion, albeit a strong one, is: It will never happen. Never. Mark it down. There will always be a want and therefore a need for publishing houses to continue on in print. It may never be lower than it is now, but it certainly will never disappear completely. I think it would be foolish, irresponsible and short-sighted. What if something happened to the internet? All we would have left would be print.
Me: So what are your current projects?
Gary : I am currently writing Book 4 in my series, called Dance of Deceit, which continues the saga of my heroes and which I expect to be released by this Christmas…if all goes well. There will be quite a few reveals and (teaser) quite possibly a death of a character in there. (WHAT?!)
I also have a short story that will be out shortly with some of the guys fromSkulldust Circle ! You may have heard of them. My story is the Legend of Ashenclaw (the giant red-dragon queen whose namesake is the branding of my world!) IT should be epic for any fans of my world and there are several other amazing short stories in there that need to be perused as well. I think this cross-promotion anthology will be an awesome endeavour that introduces many readers to our work that otherwise may not have taken the chance.
Thanks for having me and I look forward to an interview with you as well!
Thanks,Gary , especially for the mention of my work!!! The Skulldust anthology will be out soon, and in the interim check out Gary ’s excellent style at the links below and on his website.
Gary's Amazon page
Realm of Ashenclaw website
Covenant of the Faceless Knights
In the endlessly running sitcom ‘Friends’ there was an episode where Joey was in Vegas and saw a croupier with the same hands as him. He dubbed him his 'hand twin.'
In a similar fashion, via the medium of Tweet I have located my author twin-Gary Vanucci.
But a book is far more than its cover, and Gary 's work doesn't fail to impress. My first exposure was one of his prequels (now collected in a single volume) and from that I went on to read Covenant of the Faceless Knights.
Covenant tells the tale of Garius, a rather dour Inquisitor, who assembles a group of disparate heroes to accompany him on a mission to rescue some priests. The heroes struggle to integrate initially - as you'd expect from a barbarian, a thief and an elf alchemist. However their journey brings out their extraordinary talents and they knit together as the story progresses. In the backstory we have a demonic warlord making alliances with succubi queens, evil dwarves and a lich. Yep, a lich! Only one down from a beholder for sheer classic DnD! The main purpose there seems to be to set up books 2+, which is something that I (as well as authors like Martin and Erikson) like to do.
The characters are great: lots of fun, interesting, with abilities verging on super powered. In fact I could pick up a big comic-book influence in Gary 's style ( just like me :-D ... Truly we are author twins).
I felt genuinely curious about what happens next when the book finished, and look forward to reading the sequel. I interviewed Gary about being a self-pub author, so without further ado, over to my US 'twin.'
Me: Where did you draw the inspiration for the Wothlondia series from?
Me: You've assembled a great cast of characters. Who do you like writing the most out of them all?
I can’t choose that! It’s like asking “who is your favourite child?” I do enjoy writing them all. Orngoth to me is kind of like the Hulk. I picture this massive monster of a man and go from there. Garius is your typical leader-type with very little in the way of emotion or humor. He is slightly emotionally stunted I guess, though this is a kind of social impedance in that regard. He puts his work and his devotion above all else. Saeunn is a cold, heartless warrior with a chip on her shoulder. She has suffered great loss early on, especially if you have read Tears of Blood, and it continues in Covenant. She has become very callous and guarded emotionally, aside from her mother. Elec is a kind of young adult to me. He is very naïve and growing, kind of inexperienced and yet, extremely intelligent and full of potential. He is becoming more and more addicted to the adrenaline rush of combat as well as his elixirs. It should be a very relatable tale with him moving forward. And Rose is really developing on her own, moreso than any of the others. She started out with a rough childhood, got used to a certain lifestyle afforded her by Ganthorpe and the Thieves’ Guild and currently, she is realizing that she was missing out on the action. She has a hidden side that really enjoyed working hard and she misses the ‘thrill and excitement of her youth. And, above all else, I try to write my characters so that they seem real, with real emotion and motivations.
Me: How much has playing (and presumably DMing) role-playing games influenced your writing? Do you worry that such influences may pigeon-hole your work amongst fantasy readers?
Gary: Playing and DMing has given me more to draw on and opened my mind, as has everything else I have ever done with regards to creativity and exposing myself to other imaginary worlds. All of my past hobbies have influenced me greatly. I feel that I can place a spin on the typical good vs. bad and make it unique, fun and even engaging enough to make people want to read it. I don’t think that pigeon-holing is what I would worry about. I am telling high fantasy and a reader comes along with certain expectations in that genre, which I am fully capable of providing. However, I feel that I can place an exceptional stamp on my characters, my writing and my world that will make the experience very unique.
Me: What are your big literary influences?
Me: The covers are amazing- tell us something more about them.
Me: Fun question: in the
Me: With the advent of e-publishing, people have been predicting the end of print. I recall the same predictions with the boom of multi-player Internet based gaming that the same would happen with RPG. What are your thoughts on this?
Me: So what are your current projects?
I also have a short story that will be out shortly with some of the guys from
Thanks for having me and I look forward to an interview with you as well!
Thanks,
Gary's Amazon page
Thursday, August 23, 2012
GENCON 2012...The Experience
Here's what I was doing end of last week and beginning of this week...in case you were worried.
The bad: Surprise, surprise! The hotel and accommodations again were less than spectacular and extremely overpriced. I got slammed with a valet parking bill that was added to my bill daily for $28.00 per day. Holy crap. Lesson learned the hard way again. Oh, well.
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| Hey, that's my book! |
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| hey, that's my name! |
The good: Everything else!
What can I say? Awesome. That’s what.
I had an incredible time! Aside from my hotel bill…again…which I cannot seem to do anything about.
I met some amazingly interesting people that I must say were very cool. I met Jason Klimchok, (@runnetib on twitter) a fellow author who found me in Author’s Avenue and introduced himself. Very cool of him to seek me out and say hello. Mr. Erik Scott de Bie, he of the Forgotten Realms fame (game designer and author) and Shadowbane fame, made his way over to my table to chat before he went off to sign books himself in the D&D booth. I also had breakfast on Sunday with Mr. De Bie, which I will detail a bit later.
I met and introduced myself to Jeanette LeGault who runs the whole thing and who was responsible for getting me in this year. She was very kind and spared time even though she was constantly busy.
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| my table at GENCON 2012 |
Special kudos to my son, who was with me all four days (way to go, Nick!) and who endured the 10+ hour drive both up and back with me. We had a great time bonding, which I will treasure always. Nick was awesome as my ‘booth monkey’ as he so eloquently put it.
I met fellow author Chris Jackson (@ChrisAJackson1 on twitter) and his wife (Anne, I believe) and they were very nice to me as well. I sat across the way from Tammy Blackwell, a librarian and fellow author who is writing an incredibly popular coming of age series about Seers and Werewolves, which I would check out. She can be found here: http://www.amazon.com/Tammy-Blackwell/e/B005A9B3XO. Tammy was also kind enough to gift a copy of her book to my wife, who I believe will enjoy it.
I met fellow author Chris Jackson (@ChrisAJackson1 on twitter) and his wife (Anne, I believe) and they were very nice to me as well. I sat across the way from Tammy Blackwell, a librarian and fellow author who is writing an incredibly popular coming of age series about Seers and Werewolves, which I would check out. She can be found here: http://www.amazon.com/Tammy-Blackwell/e/B005A9B3XO. Tammy was also kind enough to gift a copy of her book to my wife, who I believe will enjoy it.
I also gave some books away to librarians, interested book bloggers and a young woman who gave me this 'token of appreciation'.
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| my token of appreciation |
Some of the people that I met come to mind when I write this that made an impact. I met a British fella named Adam that I really enjoyed talking to. Another long-haired college kid I chatted with a few times made an impression, though I cannot remember his name. A woman named Jeanette who purchased the books was extremely nice and she came back to snap a pic of me the next day (very flattering...I think?). I met a couple who chatted with me about Pathfinder for about an hour named Blake? he and his wife are inspiring me to possibly make a Realm of Ashenclaw RPG supplement for Pathfinder... might be coming.
Here are the best two experiences. I met a man named Tony Rodriguez who wanted the books and purchased them from me on Saturday and had me sign them to his son, Alex. He happened to bring Alex in on Sunday and he was happy to meet me, told me he’d read up to chapter 6 that morning and was loving it. Wow! That made my day. And it got better. The second was a man named Scott, who had downloaded Wothlondia Rising: The Anthology (The short story prequels) to his kindle. He went out of his way to come back on Sunday morning to tell me that he was 94% through the book and thought it was amazing…and that he had downloaded the other two books that morning!
I was again completely humbled by their expressions of how I had affected two different people in such a great way. I felt honored that they had chosen me and my writing in order to escape from reality. I was honored that they both entered into my Realm of Ashenclaw with open arms and with an open mind. I cannot express in words how that makes me feel as an author and a human being.
So, on to my breakfast meeting with Erik Scott De Bie on Sunday. I must tell you that it was a tale of mishaps and odd misunderstandings as Erik and I exchanged texts as to where to meet, but after an hour, we finally caught up at a Starbucks there. Interestingly enough, Erik is a rather tall and imposing individual and carries himself very well in conversation. That being said, Erik and I talked about many things. The most memorable to me was his advice. He gave me some constructive criticisms, advice on becoming a better writer and talked to me as a peer. I cannot tell you what his respect means. He not only gave me the critique, but he also made a point to give me the good news, and I am paraphrasing, but, it included the following: My covers were eye-catching and consistent, my branding and logo (Realm of Ashenclaw) was extremely professional and most importantly, that my writing was compelling. He went out of his way to say that I was passionate about my work, that he thought I was on to something and that he was happy to see what I was able to do as an independent author.
All of this was extremely humbling to hear from an author who works for Ed Greenwood and Dungeons & Dragons. After we parted ways, I went back to my booth for the last day and Erik stopped back one more time to gift me a copy of an anthology that he had contributed on for GenCon, which was above and beyond. I highly recommend any fans of fantasy to check him out and follow his writing, as I believe he is worthy of being included in the Forgotten Realms gaggle of writers.
Go buy his stuff! Erik’s site is here if you are interested in seeing what he is up to. http://erikscottdebie.com/
Well, that about wraps up my details. Next post will include pics of all of the scenes and costumes that I was able to get! Stay tuned.
Oh, and all of my books are currently resting at 99 cents on the kindle for a post-GENCON sale! Go download 'em before I come to my senses and raise the price...lol.
Hugs and kicks,
Gary
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